I want to know how you can make a Player a Model, basically how it is in "The Stalker".
I recently finished this project. I will not fully explain the script, but it involves creating a new model when a player spawns, naming the model what you want, transferring all the parts and scripts to that model, then setting the character to the model.
Something like:
local Mdl = Instance.new("Model", Workspace) Mdl.Name = "Players" game.Players.PlayerAdded:connect(function(player) player.Character.Parent = Mdl end)