I want to make a bullet script that aims at where the mouse is at. I intend the game to be first person.
-- "plr" is already defined previously as "Tool.Parent" would this still work? -- "integer" is defined as the value of an ammo IntValue object. --"scriptfinished" is already defined as a debounce boolean. function kiddo() if not scriptfinished then --debounce if integer.Value >= 0 then -- ammo checker scriptfinished = true --debounce script.d:Play() local bullet = Instance.new("Part") bullet.CanCollide = false bullet.Parent = game.Workspace local mouse = plr:GetMouse() -- bullet.Name = "bullet" bullet.CFrame = CFrame.new(Vector3.new(tool.Handle.Position.X,tool.Handle.Position.Y,tool.Handle.Position.Z)) bullet.Size = Vector3.new(0.01,0.01,0.01) local vel = Instance.new("BodyVelocity") vel.Parent = bullet vel.velocity = Vector3.new() -- What should I put in the brackets? bell() scriptfinished = false integer.Value = (integer.Value - 1) else -- second section fires if ammo == 0 scriptfinished = true --debounce script.Empty:Play() wait(.3) scriptfinished = false - debounce end end end
Please suggest anything to put in the Vector3 and also suss out potential errors. Please mind that this is in a normal script and not a localscript. The reason why I did the parenting of vel and bullet outside of Instance.new() was because of a desperate attempt to debug.
-ZetaReticuli