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What should I put in my "vel.velocity = Vector3.new()" part of my bullet script?

Asked by 7 years ago
Edited 7 years ago

I want to make a bullet script that aims at where the mouse is at. I intend the game to be first person.

-- "plr" is already defined previously as "Tool.Parent" would this still work?
-- "integer" is defined as the value of an ammo IntValue object.
--"scriptfinished" is already defined as a debounce boolean.

function kiddo()
   if not scriptfinished then --debounce
    if integer.Value >= 0 then -- ammo checker
        scriptfinished = true --debounce
        script.d:Play() 
        local bullet = Instance.new("Part")
        bullet.CanCollide = false
        bullet.Parent = game.Workspace
        local mouse = plr:GetMouse() -- 
        bullet.Name = "bullet"
        bullet.CFrame = CFrame.new(Vector3.new(tool.Handle.Position.X,tool.Handle.Position.Y,tool.Handle.Position.Z))
        bullet.Size = Vector3.new(0.01,0.01,0.01)
        local vel = Instance.new("BodyVelocity")
        vel.Parent = bullet
        vel.velocity = Vector3.new() -- What should I put in the brackets?
        bell()
        scriptfinished = false
        integer.Value = (integer.Value - 1)
    else -- second section fires if ammo == 0
        scriptfinished = true --debounce
        script.Empty:Play()
        wait(.3)
        scriptfinished = false - debounce
    end

    end
end

Please suggest anything to put in the Vector3 and also suss out potential errors. Please mind that this is in a normal script and not a localscript. The reason why I did the parenting of vel and bullet outside of Instance.new() was because of a desperate attempt to debug.

-ZetaReticuli

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You would want a raycast from the gun's barrel to the mouse point. RubenKan 3615 — 7y
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Please elaborate. ZetaReticuli 38 — 7y

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