so this is my current script
JumpPower = 100 HumanPart = "Torso" wait() player = game.Players.LocalPlayer while player.Character == nil do wait() end part = player.Character:FindFirstChild(HumanPart) hum = player.Character:FindFirstChild("Humanoid") bv = script["JumpBoost"]:clone() bv.Parent = part function falling() bv.maxForce = Vector3.new(0, 0, 0) end function jumped() bv.maxForce = Vector3.new(0, 1e7, 0) bv.velocity = Vector3.new(0, JumpPower, 0) wait(0.1) falling() end hum.Jumping:connect(jumped)
Simple! Just place your script into StarterCharacterScripts, meaning that it will run every time the player dies!