I want to bind a part to the character's torso, but I want that part to be able to rotate on it's own without rotating the character. How can I do it?
I think you are talking about the rotate
joint. You can set a position relative to the character, just like a weld, but it can rotate around a pivot.
You can use a BallSocketConstraint
. Using the Create button in the Model tab of Studio, create two different attachments onto two different parts. Then create a Ball in Socket and click on the two attachments to create the BallSocketConstraint
. When you run Studio, you will find that the two are joined, but rotating freely - even if both have CanCollide
on.
API: http://wiki.roblox.com/index.php?title=API:Class/BallSocketConstraint GIF:https://blog.roblox.com/wp-content/uploads/2016/12/BlogBallSocket.gif