My animations does not work in any scripts in RobloxPlayerBeta.exe but in Studio they do.
No errors. ( Local Scripts ) My scripts:
It's only the animations that doesn't work everything else does...
local num = 50 local backbutton = script.Parent.Parent.Back local Loco = script.Parent.Parent.Loco local Image = script.Parent.Parent.Island function onClicked() repeat local ran_num = math.random() until ran_num >= 0.1 and ran_num <= 0.5 script.Parent:TweenPosition(UDim2.new(0.9, 0, -0.9, 0), "Out", "Quad", 1) script.Parent.Parent.TextButton:TweenPosition(UDim2.new(-0.9, 0, 0.9, 0), "Out", "Quad", 1) script.Parent.Parent.Change:TweenPosition(UDim2.new(0.5, 0, 0.5, 0), "Out", "Quad", 1) Image:TweenPosition(UDim2.new(0.9, 0, 0.4, 0), "Out", "Quad", 1) Loco:TweenPosition(UDim2.new(0.42, 0, -0.9, 0), "Out", "Quad", 1) wait(.2) Loco.Visible = false Image.Visible = false for i = 1, num do backbutton.BackgroundTransparency = 1 - i/num/2 backbutton.TextTransparency = 1 - i/num/2 wait() end if backbutton.BackgroundTransparency == 0.5 then for i = 1, num do backbutton.BackgroundTransparency = backbutton.BackgroundTransparency - 0.01 backbutton.TextTransparency = backbutton.TextTransparency - 0.01 wait() end end script.Parent.Parent.Back.Active = true wait(0.6) end script.Parent.MouseButton1Down:connect(onClicked)
Works Completely
local i = 0 local label = script.Parent.TextLabel local button = script.Parent.TextButton local changebutton = script.Parent.Changelog local backbutton = script.Parent.Back local loader = script.Parent.ButtonText button.Active = false changebutton.Active = false backbutton.Active = false for n = 0, 29 do label.Text = "Loading.. ".. i .. "%" i = i + 1 loader.Size = UDim2.new(0, i*2, 0, 50) wait(0.0015) wait(math.random(0.1,0.5)) -- For now fast. Later a bit slower. when I get save/load slow. end for n = 29, 50 do label.Text = "Loading.. ".. i .. "%" i = i + 1 loader.Size = UDim2.new(0, i*2, 0, 50) wait(0.023) wait(math.random(0.2,0.5)) -- For now fast. Later a bit slower. when I get save/load slow. end for n = 50, 77 do label.Text = "Loading... ".. i .. "%" i = i + 1 loader.Size = UDim2.new(0, i*2, 0, 50) wait(0.042) wait(math.random(0.4,0.5)) -- For now fast. Later a bit slower. when I get save/load slow. end for n = 77, 86 do label.Text = "Loading... ".. i .. "%" i = i + 1 loader.Size = UDim2.new(0, i*2, 0, 50) wait(0.055) wait(math.random(0.4,0.5)) -- For now fast. Later a bit slower. when I get save/load slow. end for n = 86, 91 do label.Text = "Loading... ".. i .. "%" i = i + 1 loader.Size = UDim2.new(0, i*2, 0, 50) wait(0.075) wait(math.random(0.4,0.5)) -- For now fast. Later a bit slower. when I get save/load slow. end for n = 91, 95 do label.Text = "Loading... ".. i .. "%" i = i + 1 loader.Size = UDim2.new(0, i*2, 0, 50) wait(0.13) wait(math.random(0.42,0.5)) -- For now fast. Later a bit slower. when I get save/load slow. end label.Visible = false button.Visible = true changebutton.Visible = true loader.Visible = false wait(0.1) button:TweenPosition(UDim2.new(0.5, 0, 0.47, 0), "Out", "Quad", 1) changebutton:TweenPosition(UDim2.new(0.5, 0, 0.55, 0), "Out", "Quad", 1) wait(.1) button.Active = true changebutton.Active = true
Link to Place: https://www.roblox.com/games/775620657/Island-Tycoon-WIP#!/about
I played your game, and there are a tonne of errors in the local log. They are saying that those objects don't exist or aren't in that directory or whatever.
You should useWaitForChild()
to wait until they are there before they are defined as variables.
local backbutton = script.Parent.Parent:WaitForChild("Back") local Loco = script.Parent.Parent:WaitForChild("Loco") local Image = script.Parent.Parent:WaitForChild("Island")
if you get an error saying something along the lines of infinite yield
, go onto local server test and look to see if the objects have been removed or moved.
I am sorry if this didn't help you as you didn't provide us with many details, and yes, there are errors.