Ok I am wondering how you would weld all the part of a model to 1 part? And then rotate is using fromAugulasAnglesThatIDontKnowTheNameOfThing. Thanks guys
Here's an example of how I do it:
But this was like 1 or 2 years ago so it might be outdated.
me = game.Workspace.CrniOrao local msh01 = Instance.new("BlockMesh") ---mesh msh01.Scale = Vector3.new(1.01,1.01,1.01) ---scale of mesh local prt = Instance.new("Part") ---part prt.CanCollide = false ---if true then broke prt.BrickColor = BrickColor.new("White") --color of part prt.Locked = true --locked part prt.Name = "Arm_1" --name of part prt.Size = Vector3.new(1,2,1) --size of part prt.Parent = me ---parent of part msh01.Parent = prt ---parent of the mesh local w = Instance.new("Weld") ---weld that make part dont fall w.Parent = prt --parent of weld w.Part0 = prt --The Part Attached To Part1 w.Part1 = me["Right Arm"] --The Part Attached To Part0 w.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0, 0) --rotation