There were no errors in the output but I couldn't figure out the problems;
Here's my full script;
local Combat = script.Parent local Animation = game.ReplicatedStorage:WaitForChild("CombatAnimation") local Fighting = false local Damage = script.Parent:WaitForChild("Damage") local StaminaUse = script.Parent:WaitForChild("StaminaUse") local CurrentStrength = Combat.Parent.Parent:WaitForChild("Status"):WaitForChild("CurrentStrength") local CurrentStamina = Combat.Parent.Parent:WaitForChild("Status"):WaitForChild("CurrentStamina") local CurrentStaminaStat = Combat.Parent.Parent:WaitForChild("Status"):WaitForChild("CurrentStaminaStat") print("All Variables Defined") function onActivation() if CurrentStamina.Value >= 10 then Damage.Value = 6 print("Combat Tool Activated") local Humanoid = Combat.Parent:WaitForChild("Humanoid") local anim = Humanoid:LoadAnimation(Animation) anim:Play() print("Playing Animation") CurrentStamina.Value = CurrentStamina.Value - StaminaUse.Value CurrentStaminaStat.Value = CurrentStaminaStat.Value + StaminaUse.Value CurrentStrength.Value = CurrentStrength.Value + StaminaUse.Value print("Added and Subtracted all stats") Combat.Parent:WaitForChild("Right Arm").Touched:connect(function(Hit) if not Fighting then Fighting = true Damage.Value = 6 if Hit.Parent:FindFirstChild("Humanoid") then Hit.Parent:WaitForChild("Humanoid").Health = Hit.Parent:WaitForChild("Humanoid").Health - Damage.Value if Fighting then Fighting = false Damage.Value = 0 wait() print("Combat Right Arm Has been completed") Combat.Parent:WaitForChild("Right Leg").Touched:connect(function(Hit) if not Fighting then Fighting = true Damage.Value = 6 if Hit.Parent:FindFirstChild("Humanoid") then Hit.Parent:WaitForChild("Humanoid").Health = Hit.Parent:WaitForChild("Humanoid").Health - Damage.Value wait() if Fighting then Fighting = false Damage.Value = 0 print("Completed") end end end end) end end end end) end end Combat.Activated:connect(onActivation)
Any ideas of what I did wrong or what went wrong? Any feedback will help.
Note; It worked once but the next time I activated the tool it did no dmg but the animation played.