How do I code a Developer Product script that gives you a certain amount of cash when you purchase the Developer Product? Example: Buy a Developer product for 10 R$ > Get 1,000 Cash
--Put this script in ServerScriptService. --TIP: Press F9 during game for debugging. local MarketplaceService = Game:GetService("MarketplaceService") local currency = "Points" --Change --Forces save to ensure no loss of data. function SaveStats(player) player:SaveNumber(currency, player.leaderstats:FindFirstChild(currency).Value) end -- IDs (Change the numbers to match the IDs of your developer products. You may copy more.) local productId01 = 000000 local productId02 = 000000 local productId03 = 000000 local productId04 = 000000 MarketplaceService.ProcessReceipt = function(receiptInfo) --local playerProductKey = "player_" .. receiptInfo.PlayerId .. "_Points" local Player = Game.Players:GetChildren() for i = 1, #Player do if Player[i].userId == receiptInfo.PlayerId then prodId = tonumber(receiptInfo.ProductId) local h = Instance.new("Hint", Player[i]) --Purchase Points. Change the numbers however you desire. if prodId == productId01 then Player[i].leaderstats:FindFirstChild(currency).Value = Player[i].leaderstats:FindFirstChild(currency).Value + 25 elseif prodId == productId02 then Player[i].leaderstats:FindFirstChild(currency).Value = Player[i].leaderstats:FindFirstChild(currency).Value + 120 elseif prodId == productId03 then Player[i].leaderstats:FindFirstChild(currency).Value = Player[i].leaderstats:FindFirstChild(currency).Value + 375 elseif prodId == productId04 then Player[i].leaderstats:FindFirstChild(currency).Value = Player[i].leaderstats:FindFirstChild(currency).Value + 1337 else h.Text = "Something went wrong." Game:GetService("Debris"):AddItem(h, 4) print("Something went wrong.") wait(1) end SaveStats(Player[i]) h.Text = "Your points have been saved! Thank you for purchasing!" Game:GetService("Debris"):AddItem(msg, 4) end end return Enum.ProductPurchaseDecision.PurchaseGranted end