IGNORE THIS QUESTION
Ok so I have a gun, and when the onUnEquipped event fires, it's supposed to connect the neck back to the player's head. But for some strange reason, the script gives me an error that says that the Neck doesn't exist, even though it does. Here's the code:
function onUnEquipped(mouse) wait(0.01) if Selected then Selected = false Spread = OriginalSpread MainGui:Destroy() for _,v in pairs(Connect) do v:disconnect() end for i,v in pairs(IgnoreTable) do if i > 2 then v:Destroy() end end BG:Destroy() Torso.Neck.Part1 = Character.Head --This is the line that keeps breaking if Arms then local Shoulders = { Torso:findFirstChild("Left Shoulder"); Torso:findFirstChild("Right Shoulder") } if Shoulders then Shoulders[1].Part1 = Arms[1] Shoulders[2].Part1 = Arms[2] Welds[1]:Destroy() Welds[2]:Destroy() Welds[3]:Destroy() end end for _,v in pairs(FakeArms) do v:Destroy() end Camera.FieldOfView = 70 Torso.Parent.Humanoid.WalkSpeed = 16 end end Tool.Equipped:connect(onEquipped) Tool.Unequipped:connect(onUnEquipped)
Please help!