It works okay except the part value is returned as the position
LocalScript:
local tool = script.Parent local player = game:GetService("Players").LocalPlayer tool.Equipped:connect(function(mouse) mouse.Button1Down:connect(function() local ray = Ray.new(tool.Handle.CFrame.p, (mouse.Hit.p - tool.Handle.CFrame.p + Vector3.new(math.random(-1.5,1.5),math.random(-1.5,1.5),math.random(-1.5,1.5))).unit * 300) local partHit, positionHit = workspace:FindPartOnRay(ray, player.Character, false, true) local distance = (tool.Handle.CFrame.p - positionHit).magnitude script.Parent.FireLaser:FireServer(positionHit,distance,partHit) end) end)
Server Script:
tool = script.Parent function Laser(player,positionHit,distanceHit) local beam = Instance.new("Part", workspace) beam.BrickColor = BrickColor.new("Bright red") beam.FormFactor = "Custom" beam.Material = "Neon" beam.Transparency = 0.25 beam.Anchored = true beam.Locked = true beam.CanCollide = false beam.Size = Vector3.new(0.3, 0.3, distanceHit) beam.CFrame = CFrame.new(tool.Handle.CFrame.p, positionHit) * CFrame.new(0, 0, -distanceHit / 2) game:GetService("Debris"):AddItem(beam, 0.1) end function DMGPlayer(player,part) print(part) end script.Parent.FireLaser.OnServerEvent:connect(Laser) script.Parent.FireLaser.OnServerEvent:connect(DMGPlayer)