Hello, why is this script not working? It is meant to check that if a part collides, and that if the Damage bool value is true, and if the Part is not anchored, it turns lime green, fades, and then gets destroyed...
(This is for a part which rises like a flood)
When I run the script, the part rises like normal, and no parts get destroyed. I checked, there are no errors.
function onTouched(part) if script.Parent.Configure.Damage.Value == true then if part.Anchored ~= true then part.BrickColor = part.BrickColor.new("Lime green") wait(1) part.Transparency = 0.1 wait(0.5) part.Transparency = 0.2 wait(0.5) part.Transparency = 0.3 wait(0.5) part.Transparency = 0.4 wait(0.5) part.Transparency = 0.5 wait(0.5) part:BreakJoints() part.Transparency = 0.6 wait(0.5) part.Transparency = 0.7 wait(0.5) part.Transparency = 0.8 wait(0.5) part.Transparency = 0.9 wait(0.5) part.Transparency = 1 wait(0.5) part:Destroy() end end end
Locked by RubenKan
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