I want to make a value bool inside the player and then check if it is true or false to check if he has already played the game, if he has already played he will be teleported to the second part of the game but I am having problems, can anyone help me?
I've tried it a few times...
But none of them worked
The Scripts I've tried:
local DSService = game:GetService('DataStoreService'):GetDataStore('JaJoguei') game.Players.PlayerAdded:connect(function(plr) -- Define variables local uniquekey = 'id-'..plr.userId local savevalue = Instance.new('IntValue', plr) savevalue.Name = 'JaJoguei' -- GetAsync local GetSaved = DSService:GetAsync(uniquekey) if GetSaved then savevalue.Value = GetSaved else local NumbersForSaving = {savevalue.Value} DSService:SetAsync(uniquekey, NumbersForSaving) end end) game.Players.PlayerRemoving:connect(function(plr) local uniquekey = 'id-'..plr.userId local Savetable = {plr.leaderstats.Cash.Value} DSService:SetAsync(uniquekey, Savetable) end)
local DataStore = game:GetService("DataStoreService"):GetDataStore("JaJogou") game.Players.PlayerAdded:connect(function(plr) local JJG = Instance.new("BoolValue", plr) JJG.Value = false local key = "user-" .. plr.userId local DataSaved = DataStore:GetAsync(key) if DataSaved then local JJGSaved = JJG.Value else local ValorPraSalvar = (JJG.Value) DataStore:SetAsync(key, ValorPraSalvar) end end)
local module = {} local Storage = game:GetService("DataStoreService"):GetDataStore("Test") game.Players.PlayerAdded:connect(function(plr) JaJogou = Instance.new("BoolValue", plr) JaJogou.Name = "Ja_Jogou" local Save = Storage:GetAsync(plr.userId .. "-JaJogou") if Save ~= nil then JaJogou.Value = Save end end) game.Players.PlayerRemoving:connect(function(plr) local id = plr.userId local Salvo = JaJogou.Value Storage:SetAsync(id .. "-JaJogou", Salvo) end) return module
local DS = game:GetService("DataStoreService"):GetDataStore("Teste") local Play = game.ServerStorage.Play game.Players.PlayerAdded:connect(function(player) local Ja_Jogou = Instance.new("BoolValue") Ja_Jogou.Parent = game.ServerStorage:WaitForChild("Player1") Play.Name = player.Name local SavedStuff = DS:GetAsync(player.userId) if SavedStuff then print("data takes up ".. game:GetService("HttpService"):JSONEncode(SavedStuff):len() .. "/260000") for i,v in pairs(SavedStuff) do print(i,v) if i % 2 == 0 then Play[player.Name]:FindFirstChild(SavedStuff[i - 1]).Value = v end end end end) local function SaveValue(player) local SavedData = {} for i,v in pairs(Play[player.Name]:GetChildren()) do SavedData[#SavedData +1] = v.Name SavedData[#SavedData +1] = v.Value end DS:SetAsync(player.userId, SavedData) end game:BindToClose(function() for i,player in pairs(game.Players:GetPlayers()) do SaveValue(player) end end) game.Players.PlayerRemoving:connect(function(Player) SaveValue(Player) end) game.Players.PlayerAdded:connect(function() local Player1 = game.ServerStorage:WaitForChild("Player1") if Player1.Ja_Jogou.Value == true then local GameId = 491387737 game:GetService("TeleportService"):Teleport(GameId) print("Teleportando") end end)