Why does not a GUI appear in the Studio on LocalServer? In this case, in the usual test of the Studio, it appears. The text is in LocalScript
repeat wait() until game.Players.LocalPlayer and game.Players.LocalPlayer.Character script.Parent.Touched:connect(function(touchPart) if touchPart.Parent == game.Players.LocalPlayer.Character then game.Players.LocalPlayer.PlayerGui.HUD.LowerHud:TweenPosition(UDim2.new(0,0,1,0),"Out","Bounce",0.3) end end) script.Parent.TouchEnded:connect(function() game.Players.LocalPlayer.PlayerGui.HUD.LowerHud:TweenPosition(UDim2.new(0,0,1.2,0),"Out","Bounce",0.3) end)
If this helps, please be sure to accept my answer. I have left some comments for you to read.
script.Parent.Touched:connect(function(touchPart) local player = game.Players:GetPlayerFromCharacter(touchPart.Parent) --this is how you get the player from the character. The character is "touchPart.Parent". if player then --you can't get the localplayer in a serverscript. This is the way to check if a player touches. player.PlayerGui.HUD.LowerHud:TweenPosition(UDim2.new(0,0,1,0),"Out","Bounce",0.3) end end) script.Parent.TouchEnded:connect(function() local player = game.Players:GetPlayerFromCharacter(touchPart.Parent) player.PlayerGui.HUD.LowerHud:TweenPosition(UDim2.new(0,0,1.2,0),"Out","Bounce",0.3) end)