What I have is a bullet that follows a brick using body position, and the body position changing to the brick's position whenever the brick moves. I tried doing it, but the body position doesn't change at all. Here's my script.
while true do local pos = follow.Position script.Parent.Parent.Barrel.Sound:Play() bullet.BodyPosition.Position = Vector3.new(pos) end
There ain't any waits and with 'while true do' scripts if there ain't no waits the game crashes.
while true do local pos = follow.Position script.Parent.Parent.Barrel.Sound:Play() bullet.BodyPosition.Position = Vector3.new(pos) wait()