I'm trying to create a disaster script that will teleport the players to the lobby on death and when the round has started I want them to teleport to the baseplate. Can anybody show me how to access "Character" within the confinements of a normal script?
I mostly use a for loop
for this, to get all players as individual objects.
You can do the following to acces all individual players inside of the game.
for _,player in pairs(game.Players:GetPlayers()) do local Character = player.Character --do stuff for each character end