Here's my code (I'm kinda new to this site so I might do it wrong.): `` if game.Players.NumPlayers == 1 then
for i = 1, 1, -1 do textLabel.Text = "Intermission: "..i wait(1) end textLabel.Text = "Intermission: 0" wait(1) textLabel.Text = "I see you're looking at this text ;)" wait() textLabel.Text = " " wait(1) textLabel.Text = "pls w8 we make map ;,,(" wait(1) target = CFrame.new(-1, 339.5, 3) for i, player in ipairs(game.Players:GetChildren()) do if player.Character and player.Character:FindFirstChild("HumanoidRootPart") then player.Character.HumanoidRootPart.CFrame = target + Vector3.new(0, i * 5, 0) end end wait() textLabel.Text = "ok go now" --else --textLabel.Text = "Not enough players.Need at least 2 people."
end
I don't see the table, but if you wanted to put player names on a table then you can create a string value and then you can do local Table = script.Parent:WaitForChild("StringValue").Value
. Then you can freely change the value by using script.Parent:WaitForChild("StringValue").Value = "Name1,Name2,Name3"
so on. I'm not sure if you can change a script from another script. But this method works.