If I wanted to give a different item to players that own a gamepass, would this work?
local penguinShooter = game.ServerStorage["Penguin Shooter"]; if game:GetService("MarketplaceService"):PlayerOwnsAsset(plr,751736364) then while true do wait(27) for _,v in next,game.Players:GetPlayers() do if not v.Backpack:FindFirstChild(penguinShooter.Name) then sword:Clone().Parent = v.Backpack; end end wait(58) end else print("they don't own the gamepass") end
This is probably wrong but I'm still learning..