Hello.
I've been trying to get my Trello enabled music player to work, but everything I tried does not work. The entire code works perfectly fine during normal studio testing. But on a game server, :TweenPosition does not work. However, the music still plays.
Here's my code:
local Background = script.Parent.Background function create(class, parent) local cre = LoadLibrary("RbxUtility").Create return function(properties) local inst = cre(class)(properties) inst.Parent = parent return inst end end local function shuffleTable(t) math.randomseed(tick()) assert(t, "shuffleTable() expected a table, got nil") local iterations = #t local j for i = iterations, 2, -1 do j = math.random(i) t[i], t[j] = t[j], t[i] end end local Songs = { } local SongNum = 0 local http = game:GetService("HttpService") local songs = http:JSONDecode(http:GetAsync("https://api.trello.com/1/lists/58fc97dd846a0a0b60d304e1/cards")) for _, v in pairs(songs) do if v.name:match(":") ~= nil then local s, f = string.find(v.name, ":") table.insert(Songs, string.sub(v.name, f + 1)) game:GetService("ContentProvider"):Preload("rbxassetid://" .. string.sub(v.name, f + 1)) print(Songs[#Songs]) end end shuffleTable(Songs) while wait() do SongNum = SongNum + 1 if SongNum > #Songs then SongNum = 1 end Background:TweenPosition(UDim2.new(0.5, -140, 0, 10), "Out", "Back", 0.5) Background.CurrentSong.Text = game:GetService("MarketplaceService"):GetProductInfo(Songs[SongNum]).Name game.ReplicatedStorage.Music.Value = game:GetService('MarketplaceService'):GetProductInfo(Songs[SongNum]).Name wait(5) Background:TweenPosition(UDim2.new(0.5, -140, -0.5, 10), "Out", "Back", 0.5) local Song = "rbxassetid://" .. Songs[SongNum] create("Sound", script.Parent.Parent.Parent) { Volume = 0.4; SoundId = Song; Name = "Music"; } local Sound = script.Parent.Parent.Parent:FindFirstChild("Music") Sound:Play() wait(120) Sound:Stop() wait() Sound:Destroy() end