Title says it all, but in more details is there a way to insert another model inside a animation? Because I made a animation of a NPC doing knife tricks I didn't animate the knife for the NPC yet because I have no idea how to animate the knife so the NPC holds it if that makes sense, what I want to do is like insert a knife into the animation so I can make it fit into the animations.
-- Try putting a knife tool in replicated storage first then do this for x = 1,1 do -- Runs the code below ounce local plr = game.Players.LocalPlayer local char = plr.Character or plr.CharacterAdded:wait() local knife = game:GetService("ReplicatedStorage"):WaitForChild("Knife"):Clone() knife.Parent = char return --makes sure it doesn't clone because sometimes it does end