I looked through the wiki; didn't really find anything. Hopefully, I am overlooking it. I know you can do that with the Player:GetMouse(), but it is depreciated, or whatever. If you know how to find the part the player is "pointing at", let me know.
I wouldn't think this question needs my code, but here it is:
mouse.InputChanged:connect(function(input , event) if input.UserInputType == Enum.UserInputType.MouseMovement then --I want to put a selectionBox around the object here but don't know how to get it end end)
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