game.Workspace.Baseplate.Rotation.X = 1
somehow this doesn't work
12:19:23.542 - X cannot be assigned to
The X, Y and Z values are read only, you can't directly set those values. The way you can get around this is doing the following:
local Part = workspace.Baseplate --Set rotation Part.Rotation = Vector3.new( 1, Part.Rotation.Y, Part.Rotation.Z ) --Keep Y and Z Part.Rotation = Vector3.new( 1, 0, 0 ) --Or for increasing / subtracting etc. Part.Rotation = Vector3.new( Part.Rotation.X + 1, Part.Rotation.Y - 1, Part.Rotation.Z * 2 )