-Question: How would I get the mouse position (Mouse.Hit.p) from a player with FE enabled?
-What I'm trying to do exactly: I'm still learning how to create things that are FE compatible, and I just can't seem to figure this out. I need this part to move to where I click. I have everything done, it'll move to a certain Vector3 value if given one, but I can't give it the players mouse position because FE is enabled.