Basically, it's a survival game, and at the end of the level, it supposed to display the winner, but it won't show! The script is in the server script service. Someone please help!!
while true do local replicatedstorage = game:GetService('ReplicatedStorage') local status = replicatedstorage.Status local mapinserverstorage = game:GetService('ServerStorage'):GetChildren() local chosenmap = mapinserverstorage[math.random(1, #mapinserverstorage)] local disasterinreplicatedfirst = game:GetService('ReplicatedFirst'):GetChildren() local chosendisaster = disasterinreplicatedfirst[math.random(1, #disasterinreplicatedfirst)] local mapstorage = game.Workspace:WaitForChild('mapstorage') local disaterstorage = game.Workspace:WaitForChild('disaster') for i = 3, 0, -1 do status.Value = "Game will start in "..i wait(1) end wait(0.5) status.Value = 'The map will be '..chosenmap.Name wait(2) status.Value = 'Get ready' wait(0.1) status.Value = '' chosenmap:Clone().Parent = mapstorage for p = 20, 0, -1 do status.Value = 'You will be teleported in '..p wait(1) end _G.players = {} for i, v in pairs(game.Players:GetPlayers()) do if v then table.insert(_G.players, v.Name) end end local spawns = chosenmap:WaitForChild('Spawns'):GetChildren() for _, player in pairs(game.Players:GetPlayers()) do if player and #spawns > 0 then local torso = player.Character:WaitForChild('Torso') local allspawns = math.random(1, #spawns) local randomspawn = spawns[allspawns] if randomspawn and torso then table.remove(spawns, allspawns) torso.CFrame = CFrame.new(randomspawn.Position + Vector3.new(0, 2, 0)) wait(0.1) end end end wait(2) status.Value = 'Prepare...' wait(0.9) status.Value = 'The world will end by...' wait(0.3) status.Value = chosendisaster.Name wait(0.3) chosendisaster:Clone().Parent = disaterstorage for p = 5, 0, -1 do wait(1) status.Value = p.." Seconds Left To Survive!" end if status.Value == '0 Seconds Left To Survive!' then mapstorage:ClearAllChildren() disaterstorage:ClearAllChildren() status.Value = 'Game over!!' wait(2) if #_G.player == 1 then for i, v in pairs(_G.players) do if v ~= nil then status.Value = v..' has survived and get 100 points!' break end end break end end end
On line 61 you typed #_G.player but that needs to be #_G.players If this helped be sure to accept this answer