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How to check if player is in the air?

Asked by 7 years ago
Edited 7 years ago

Hi, I am making a fighting technique for a game, and I was wondering how I could make the fighting technique not run if the player is in the air. So, how would I make a condition like this?

I tried using the code

if character.Humanoid.FreeFalling then return end

but the player wouldn't be able to run the fighting technique at all with this condition

0
I guess if the legs are not being touched then your in the air? Idk the most efficent this is just a basic one Kakitoku 32 — 7y
0
If the axis is above the ground then the player is in the air farrizbb 465 — 7y
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I made an edit to my question. Sorry guys. iiTylerSoul 56 — 7y
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I know this might sound like a lot of work (Not really) but maybe try using rays/ray casting to detect a part at their distance? UltraUnitMode 419 — 7y

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Answered by
gdunn2 54
7 years ago

I think there is an event called freefalling try something like this:

char.Humanoid.FreeFalling:connect(function()
    --code in here
end)

sorry if im wrong lol

0
Yes, I have checked the API, and there is in fact a "FreeFalling" event. jamesarsenault 192 — 7y
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Answered by 7 years ago
Edited 7 years ago

Use event "FreeFalling".

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