I made a script where when you click it plays an animation and calls a RemoteEvent but for some reason it isn't triggering the RemoteEvent.
tool = script.Parent replicatedstorage = game:GetService("ReplicatedStorage") PunchEvent = replicatedstorage.RicoClass.Punch staticball = replicatedstorage.RicoClass:findFirstChild("Lightning") cooldown = false tool.Selected:connect(function(mouse) mouse.Button1Down:connect(function() if not cooldown then cooldown = true local player = game:GetService("Players").LocalPlayer ----------dont pay attention to this part---------------------------------------------------------- local Energy = player:FindFirstChild("PlayerGui"):FindFirstChild("ScreenGui"):FindFirstChild("TextButton").TextBox.EnergyValue game:WaitForChild(player) game:WaitForChild(Energy) if Energy.Value >= 30 then Energy.Value = Energy.Value - 30 -------------------------------------------------------------------------------------------------------------- local player = game.Players.LocalPlayer local Humanoid = player.Character.Humanoid --------------------------------------------------------------------------------- local Punch = Instance.new("Animation") Punch.AnimationId = "http://www.roblox.com/Asset?ID=644505212" local animTrack = Humanoid:LoadAnimation(Punch) animTrack:Play(0,2,2.5) --------------------------------------------------------------------------------- PunchEvent:FireServer(mouse.Hit) ---------------this part is it broken? end wait(0.4) cooldown = false end end) end)
You are sending over mouse.Hit to the server. I'm guessing you're using mouse.Hit for the mouse position. Instead, use mouse.Hit.p