i cant figure out for the life of me how this isnt working
wait(3) script.Parent:MoveTo(game.Workspace.one.Position) wait(.5) script.Parent.Jump = true wait(.4) script.Parent:MoveTo(workspace.Model.two.Position) wait(.2) script.Parent.Jump = true wait(.7) script.Parent.Jump = true script.Parent:MoveTo(workspace.Model.three.Position) wait(.4) script.Parent.Jump = true --script.Parent:MoveTo(game.Workspace.iDests.Dest9.Position) wait(1) script.Parent:MoveTo(workspace.three.Position) wait() --script.Parent:MoveTo(game.Workspace.iDests.Dest9.Position) wait(1) script.Parent.Script:Remove() --script.Parent:MoveTo(Vector3.new(3.67, 5.7, -13.5))
it outputs: two is not a valid member of Model
You use workspace.Model.two, but you use workspace.one?? Check your explorer to see where you put the stuff.
We can't help you with missplaced objects inside the explorer, as we can't see them.
remove isn't recommended, it just sets the parent to nil. Think of it as; Cut, and delete. If you cut an object you're setting it's parent to nil, and if you delete it. It's gone forever.
Remove just sets the parent to nil.
:Remove
, causes untracked memory. Many developers suffer from untracked memory. Untracked memory can cause game lag, unplayable game, and even shutdowns.
But untrackedmemory is another topic i don't want to get too in-depth on.