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For Loop Question?

Asked by 10 years ago

So i have a script and inside the script is the entire games code. Inside the script i have a For Loop that counts down from 10 to 1. Once it hits 0 it SHOULD end the round. Well the part of the code that repeats until a certain thing changes (Such as the countdown hitting 0, the target dies, all players die etc) will not run until the for loop ends. I need this code BELOW the for loop to repeat while the for loop is running.

------------------------Variables-------------------------------
minigames = game.Lighting.Minigames:GetChildren() -- Minigames Variable
round = ("default") -- Round Status
OfficerWep = game.Lighting.gun1 -- Officer Weapon
HitmanWep = game.Lighting.gun2 -- Hitman Weapon
message2 = game.Workspace.LobbyModel.Partmain.SurfaceGui.main -- The main GUI
message3 = game.Workspace.LobbyModel.Partmain.SurfaceGui.timer -- The Timer GUI
HitmanGUI = game.Lighting.HitmanGui
OfficerGUI = game.Lighting.OfficerGui
TimerGUI = game.Lighting.timeGui
local sound = Instance.new("Sound")
sound.SoundId = "http://www.roblox.com/asset/?id=130802245"
sound.Parent = game.Workspace
------------------------Main-------------------------------




function playMusic()
    sound:play()
    wait(10)
end

function checkPlayers()
 if game.Players.NumPlayers == 1 then
    repeat
      message2.Text = ("There needs to be more than 1 player to start")
    wait(1)
    until
    game.Players.NumPlayers == 2
   end
end



while true do
    if game.Players.NumPlayers > 1 then
     if round == ("default") then --Checks if a round has recently ended
    print("Starting default round") --This will print the first time the server is started, i think.
elseif
    round == ("over1") then
    message2.Text = ("Intermission: Next round will start in 10 seconds")
    wait(10)
end
        sound:stop()
        checkPlayers()
        message2.Text = ("Randomly selecting map...")
        wait(3)
        ---------------Random select Map-------------------------
        checkPlayers()
        ranGame = math.random(1, #minigames)
        gameChosen = minigames[ranGame]
        checkPlayers()
        message2.Text = ("Map Chosen: " ..gameChosen.Name)
        wait(3)
        gameChosenClone = gameChosen:Clone()
        gameChosenClone.Parent = game.Workspace
        checkPlayers()
        message2.Text = ("Map Chosen: " ..gameChosen.Name)
        wait(3)
        message2.Text = ("Randomly selecting Hitman & Officer...")
        checkPlayers()
        wait(2)
        ---------------Random select hitman and officer----------
        checkPlayers()
        Players = game.Players:GetPlayers() -- Add all players to Players table
        killer = Players[math.random(1,#Players)] -- Get a player, this player is defined under Players
        hero = Players[math.random(1,#Players)]
    ---------------Checking System----------
    checkPlayers()
    if killer == hero then -- Checks if the selected killer/hero is the same, and if so changes it so its not
        repeat
        killer = Players[math.random(1,#Players)]
        wait(1)
        hero = Players[math.random(1,#Players)]
        until
        killer ~= hero
    print("The Hitman is " ..killer.Name)
    print("The Officer is " ..hero.Name)
        wait(1)
             end
       round = ("starting")
       ---------------Teleport players to selected map----------
       spawns = gameChosenClone.Spawns:GetChildren()
       checkPlayers()
    message2.Text = ("Round in progress...")
    for i,v in pairs(game.Players:GetPlayers()) do
        name = v.Name
        check = game.Workspace:FindFirstChild(name)
        if check then
            checkHumanoid = check:FindFirstChild("Humanoid")
            if checkHumanoid then
                check:MoveTo(spawns[i].Position)
            end
        end
    end
       OfficerWep:Clone().Parent = hero.Backpack -- Gives the Officer Gun1
       HitmanWep:Clone().Parent = killer.Backpack -- Gives the Hitman Gun2
    --------------Tutorial GUI---------------------
    OfficerGUI:Clone().Parent = hero.PlayerGui
    HitmanGUI:Clone().Parent = killer.PlayerGui
    wait(15)
    hero.PlayerGui.OfficerGui:Destroy()
    killer.PlayerGui.HitmanGui:Destroy()
    TimerGUI:Clone().Parent = killer.PlayerGui
    local killerGui = killer.PlayerGui.timeGui.TextLabel
    for i = 10, 0, -1 do
       killerGui.Text = "Time Left: " .. i
       message3.Text = "Time Left: " .. i
      wait(1)
    end
--------------Round End---------------------    
event = killer.Character.Humanoid.Died:connect(function()
print("Killer has died!")
 for _, player in pairs(game.Players:GetPlayers()) do
    if player.Character then
        player.Character.Head:Destroy()
        round = ("over1")
        temphint = Instance.new("Hint", game.Workspace)
        temphint.Text = ("Citizens Win! :D")
        wait(4)
        killerGui:Destroy()
        Temphint:Destroy()
    end
end

event:disconnect()
end)




--------------Else---------------------
    else
      playMusic()
    message2.Text = ("There needs to be more than 1 player to start")
     end
    wait(1)
end
0
If you need it to repeat every time the for loop is running I suggest placing it within the for loop FearMeIAmLag 1161 — 10y

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