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Hat Giver Gui does not generate the hat that i suggest?

Asked by
ekweji 4
7 years ago

The problem is i'm trying to make a gui that gives black hair to a character but it doesn't generate

print("Hello output!")
plr = game.Players.LocalPlayer
hair = workspace["Beautiful Hair For Beautiful People"]:Clone()

debounce = true

function onTouched()
    if (plr.Character:findFirstChild("Humanoid") ~= nil and debounce == true) then
        debounce = false
        local h = Instance.new("Hat")
        local p = Instance.new("Part")
        h.Name = "Ultra-Fabulous Hair"
        p.Parent = h
        p.Position = plr.Character:FindFirstChild("Head").Position
        p.Name = "Handle" 
        p.formFactor = 0
        p.Size = Vector3.new(2,2,2) 
        p.BottomSurface = 0 
        p.TopSurface = 0 
        p.Locked = true 
        hair.Mesh:clone().Parent = p
        h.Parent = plr.Character
        h.AttachmentPos = Vector3.new(0, 0, 0)
        wait(5)
        debounce = true
    end
end
0
First up take out Hello output that whole line second up you could just use a morph button or take a hat and make it into the tool it takes a while and then you can hook it up to the script or just use a screen GUI with it click it and youll get it. Gunnychris1 0 — 7y
0
I don't want a tool i want a hair gui giver... ekweji 4 — 7y

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