I am having trouble getting the script to work as I want it to. Basically, I can spam click and my drink will spam drink. I want it to work so that if you are already drinking, you can't keep clicking to drink while you are already drinking. In other words, I want the onActivated() function to not be able to run if it is already running. I tried using variables, such as:
local DrinkingSound = DrinkSound.Playing if DrinkSound == true then script = nil else return
But, I don't know how to script all that well. My script is below, please assist me ;-;
local Tool = script.Parent; local GlassBreak = Instance.new("Sound") GlassBreak.Name = "GlassBreak" GlassBreak.SoundId = "http://www.roblox.com/asset/?id=11415738" GlassBreak.Volume = 1 GlassBreak.Parent = Tool local DrinkSound = Instance.new("Sound") DrinkSound.Name = "Drink" DrinkSound.SoundId = "http://www.roblox.com/asset/?id=55609434" DrinkSound.Volume = 1 DrinkSound.Parent = Tool.Handle amount = 5 q = Tool.GripForward w = Tool.GripPos e = Tool.GripRight r = Tool.GripUp function onActivated() if not Tool.Enabled then return end DrinkSound:Play() wait(1) Tool["Water"..amount].Transparency = 1 local h = Tool.Parent:FindFirstChild("Humanoid") if (h ~= nil) then h.Health = h.Health + 15 else return end wait (0.35) Tool.GripForward = q Tool.GripPos = w Tool.GripRight = e Tool.GripUp = r amount = amount - 1 if amount == 0 then script.Parent:Remove() end Tool.Enabled = true end function onEquipped() end script.Parent.Activated:connect(onActivated) script.Parent.Equipped:connect(onEquipped)