I have this script, I want to give secuirty+ a tool, but It wont let me give a speific tool to that rank.
Where do I put what rank gets the tool?
--[[ Instructions 1. Put The Configuration with the name 'Group Tools' in Lighting 2. Add tools to the correct bin The bin with the name '0' is for Private + So the bin with the name '12' is for The Lord 3. Have fun Warning, do not insert double tools so not a gun in bin '0' and in bin '2' otherwise the Corporal gets 2 guns. --]] local GroupId = 351251 -- 351251 is the Zeralian GroupId. game.Players.PlayerAdded:connect(function(Player) if Player:GetRankInGroup(GroupId) >= 0 then Player.CharacterAdded:connect(function(Character) local Weps = game.Lighting["Group Tools"]["0"]:GetChildren() for i = 1, #Weps do local Clone = Weps[i]:Clone() Clone.Parent = game.Players:GetPlayerFromCharacter(Character).Backpack end end) end if Player:GetRankInGroup(GroupId) >= 1 then Player.CharacterAdded:connect(function(Character) local Weps = game.Lighting["Group Tools"]["1"]:GetChildren() for i = 1, #Weps do local Clone = Weps[i]:Clone() Clone.Parent = game.Players:GetPlayerFromCharacter(Character).Backpack end end) end if Player:GetRankInGroup(GroupId) >= 2 then Player.CharacterAdded:connect(function(Character) local Weps = game.Lighting["Group Tools"]["2"]:GetChildren() for i = 1, #Weps do local Clone = Weps[i]:Clone() Clone.Parent = game.Players:GetPlayerFromCharacter(Character).Backpack end end) end if Player:GetRankInGroup(GroupId) >= 3 then Player.CharacterAdded:connect(function(Character) local Weps = game.Lighting["Group Tools"]["3"]:GetChildren() for i = 1, #Weps do local Clone = Weps[i]:Clone() Clone.Parent = game.Players:GetPlayerFromCharacter(Character).Backpack end end) end if Player:GetRankInGroup(GroupId) >= 4 then Player.CharacterAdded:connect(function(Character) local Weps = game.Lighting["Group Tools"]["4"]:GetChildren() for i = 1, #Weps do local Clone = Weps[i]:Clone() Clone.Parent = game.Players:GetPlayerFromCharacter(Character).Backpack end end) end if Player:GetRankInGroup(GroupId) >= 5 then Player.CharacterAdded:connect(function(Character) local Weps = game.Lighting["Group Tools"]["5"]:GetChildren() for i = 1, #Weps do local Clone = Weps[i]:Clone() Clone.Parent = game.Players:GetPlayerFromCharacter(Character).Backpack end end) end if Player:GetRankInGroup(GroupId) >= 6 then Player.CharacterAdded:connect(function(Character) local Weps = game.Lighting["Group Tools"]["6"]:GetChildren() for i = 1, #Weps do local Clone = Weps[i]:Clone() Clone.Parent = game.Players:GetPlayerFromCharacter(Character).Backpack end end) end if Player:GetRankInGroup(GroupId) >= 7 then Player.CharacterAdded:connect(function(Character) local Weps = game.Lighting["Group Tools"]["7"]:GetChildren() for i = 1, #Weps do local Clone = Weps[i]:Clone() Clone.Parent = game.Players:GetPlayerFromCharacter(Character).Backpack end end) end if Player:GetRankInGroup(GroupId) >= 8 then Player.CharacterAdded:connect(function(Character) local Weps = game.Lighting["Group Tools"]["8"]:GetChildren() for i = 1, #Weps do local Clone = Weps[i]:Clone() Clone.Parent = game.Players:GetPlayerFromCharacter(Character).Backpack end end) end if Player:GetRankInGroup(GroupId) >= 9 then Player.CharacterAdded:connect(function(Character) local Weps = game.Lighting["Group Tools"]["9"]:GetChildren() for i = 1, #Weps do local Clone = Weps[i]:Clone() Clone.Parent = game.Players:GetPlayerFromCharacter(Character).Backpack end end) end if Player:GetRankInGroup(GroupId) >= 10 then Player.CharacterAdded:connect(function(Character) local Weps = game.Lighting["Group Tools"]["10"]:GetChildren() for i = 1, #Weps do local Clone = Weps[i]:Clone() Clone.Parent = game.Players:GetPlayerFromCharacter(Character).Backpack end end) end if Player:GetRankInGroup(GroupId) >= 11 then Player.CharacterAdded:connect(function(Character) local Weps = game.Lighting["Group Tools"]["11"]:GetChildren() for i = 1, #Weps do local Clone = Weps[i]:Clone() Clone.Parent = game.Players:GetPlayerFromCharacter(Character).Backpack end end) end if Player:GetRankInGroup(GroupId) >= 12 then Player.CharacterAdded:connect(function(Character) local Weps = game.Lighting["Group Tools"]["12"]:GetChildren() for i = 1, #Weps do local Clone = Weps[i]:Clone() Clone.Parent = game.Players:GetPlayerFromCharacter(Character).Backpack end end) end end)