So I was making an RPG with a cutscene, and I can't get different music to play during or after a cutscene. The only cutscene I have is the one when you join, so needing to make it play more than once is out of the question. Here is my code:
`cutscene = script.Parent.Parent.PlayerGUI.Cutscene mainMusic = script.Parent.Parent.PlayerGUI.MainMusic if cutscene.isPlaying then wait(1) print "Playing" else mainMusic.Playing = true end
--LocalScript is in StarterPack --Music is in StarterGUI, which is linked to PlayerGUI`
So basically, it won't print "Playing", and it won't play mainMusic either.
Cutscene music isn't looped. mainMusic is, Please help!!!
Can you give me the code, and explain it so i can use it quick, but can do again later?
Just as cabbler said, use :Play()
and :Stop()
. Try to do some loops with the volume if you want a nicer effect than just a cut. Kampfkarren is also right, there is only PlayerGui
.