I've been trying for about 30 minutes just to solve this simple problems. The problem is in the Inventory Code section because before, it worked without it. This is the code that I have been using:
----------Title Screen Code---------- wait (0.5) local TitleScreen = game.Players.LocalPlayer.PlayerGui:WaitForChild("TitleGui") local TitleFrame = TitleScreen:WaitForChild("TitleFrame") local TitleButton = TitleFrame:WaitForChild("PlayButton") local TitleText = TitleFrame:WaitForChild("TitleText") TitleScreen.Enabled = true game.Players.playerAdded:connect(function(player) TitleScreen.Enabled = true end) TitleButton.MouseButton1Down:connect(function(player) TitleScreen.Enabled = false end) ----------Shop Code---------- local ShopScreen = game.Players.LocalPlayer.PlayerGui:WaitForChild("ShopGui") local ShopFrame = ShopScreen:WaitForChild("ShopFrame") local ShopButton = ShopScreen:WaitForChild("ShopButton") local ShopScrollFrame = ShopFrame:WaitForChild("ShopScrollFrame") local ShopBack = ShopFrame:WaitForChild("BackButton") ShopScreen.Enabled = false ShopFrame.Visible = false ShopButton.Visible = true ShopScrollFrame.Visible = false ShopBack.Visible = false while TitleScreen.Enabled == true do wait() end if TitleScreen.Enabled == false then ShopScreen.Enabled = true end ShopButton.MouseButton1Down:connect(function(player) ShopButton.Visible = false ShopFrame.Visible = true ShopScrollFrame.Visible = true ShopBack.Visible = true end) ShopBack.MouseButton1Down:connect(function(player) ShopButton.Visible = true ShopFrame.Visible = false ShopScrollFrame.Visible = false ShopBack.Visible = false end) -----------Inventory Code---------- local InvScreen = game.Players.LocalPlayer.PlayerGui:WaitForChild("InventoryGui") local InvFrame = InvScreen:WaitForChild("InvFrame") local InvButton = InvScreen:WaitForChild("InvButton") local InvScrollFrame = InvFrame:WaitForChild("InvScrollFrame") local InvBack = InvFrame:WaitForChild("BackButton") InvScreen.Enabled = false InvFrame.Visible = false InvButton.Visible = true InvScrollFrame.Visible = false InvBack.Visible = false while TitleScreen.Enabled == true do wait() end if TitleScreen.Enabled == false then InvScreen.Enabled = true end if ShopFrame.Visible == false then InvScreen.Enabled = true end while InvFrame.Visible == true do ShopScreen.Enabled = false wait() end while ShopFrame.Visible == true do InvScreen.Enabled = false wait() end if InvFrame.Visible == false then ShopScreen.Enabled = true end InvButton.MouseButton1Down:connect(function(player) InvButton.Visible = false InvFrame.Visible = true InvScrollFrame.Visible = true InvBack.Visible = true end) InvBack.MouseButton1Down:connect(function(player) InvButton.Visible = true InvFrame.Visible = false InvScrollFrame.Visible = false InvBack.Visible = false end)
It also doesn't say anything in the output. Thanks for the help!
Try doing something like
if (invFrame.Enabled = true) then if (shopFrame.Enabled = true) then invFrame.Enabled = false end end
This way when both GUIs are active the inv will disappear but keep in mind just using an if statement will only make it run once so if this should be activated when something happens move it to a function that will detect this trigger, otherwise just put it in a loop of some sort.