I'm just curious to know how one would be able to do this? I've experimented with the possibility and don't know how and really can't figure it out. Basically, when a round starts, there are two teams, and when one team dies, the other is declared the victor with a Hint at the top of the screen.
I don't want a full script, just some suggestions.
Much thanks.
It seemed neat so I had to write the whole code.
local teams={} for _,v in pairs(game.Players:GetPlayers())do local team=tostring(v.TeamColor) teams[team]=teams[team]or{0} local t=teams[team] t[1]=t[1]+1 while not v.Character do wait()end local index=#t+1 t[index]=v.Character.Changed:connect(function() t[1]=t[1]-1 if t[1]==0 then for i=2,#t do t[i]:disconnect() end local winner="" local winners=0 for name,v in pairs(teams)do if v[1]>0 then winner=name winners=winners+1 end end if winners==1 then local hint=Instance.new("Hint",workspace) hint.Text=winner.." is the winning team!" game:service("Debris"):AddItem(hint) for _,x in pairs(teams)do for i=2,#x do x[i]:disconnect() end x[1]=0 end end else t[index]:disconnect() end end) end
This creates a list of each team and adds a connection to each player's character to their listed team. When their character changes (dies/leaves), the player count decreases on that team. If the player count reaches 0 then it checks each other team, and if only one team has a player count greater than 0, that team is declared the winner. The hint is collected by Debris within 10 seconds.