So basically I made a script that puts a brick in a random spot on the map using math.random. The problem is that it doesn't work when I tested it.
local locations = math.random(1,2) while true do wait(.5) if game.Lighting.TimeOfDay == "02:00:00" or game.Lighting.TimeOfDay == "01:00:00" or game.Lighting.TimeOfDay == "00:00:00" then if locations == 1 then clone = script.Parent:Clone() clone.Position = clone.Position + Vector3.new("232.572, 10.875, 384.915") if game.Lighting.TimeOfDay == "14:00:00" then clone:remove() if locations == 2 then clone2 = script.Parent:Clone() clone2.Position = clone2.Position + Vector3.new("-8.428, 10.875, 244.915") if game.Lighting.TimeOfDay == "14:00:00" then clone2:remove() end end end end end
Put locations
in the while loop, before or after the wait.
You have to do this so the variable updates every loop.
Wrong example:
-- Wrong way example: local random = math.random(2) -- This will either always print 1, or always print 2. while true do print(random) wait() end
Correct example:
-- Always prints random number, 1 or 2. while true do local random = math.random(2) print(random) wait() end