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How do I check if I am facing another player?

Asked by
Nidoxs 190
7 years ago
Edited 7 years ago

I want to push a Character back, similar to Force Push, but only if I am facing them, how do I do this?

local ray = Ray.new(Character.Head.Position,(Mouse.Hit.p -Character.Head.CFrame.lookVector).unit * 100) --Distance

-- how to check if the player is facing another character?

local part, position = workspace:FindPartOnRay(ray, Player.Character,false,true)
local distance = (Character.Head.CFrame.p - position).magnitude
    if distance < 50 then --if they're closeer that 50 studs push them
        Torso.Velocity = CharTorso.CFrame.lookVector * 100
    end

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Answered by 7 years ago
val = ((part.Position-torso.Position).unit+torso.CFrame.lookVector).magnitude

If val = 2 -- Then torso is facing part directly.
if val = 0 -- Torso is facing completely away.

This is really simple, could be better.

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Hey can you accept this answer or something. AdvancedCode 136 — 7y
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