frame = script.Parent print("daldgkha;legkhas;lefkhase;lfk"..UDim2.new(0,frame.Size.X.Offset + 1, 0, frame.Size.Y.Offset + 10))
I need to resize Guis like this for my main script
while true do item = script.Parent itempos = item.Position itemsize = item.Size item.Draggable = true ------- backroundchild = playergui.SideGui.Frame.Backround:GetChildren() for i = 1, #backroundchild do --print(backroundchild[i].Name) if itempos > backroundchild[i].Position and itempos < Udim2.new(backroundchild[i].Position + backroundchild[i].Size) then --if itempos > backroundchild[i].Position and itempos < Udim2.new(backroundchild[i].Position + backroundchild[i].Size) then print("between") end -- if itempostion is between backroundchild end end --For i = 1, #backroundchild do end wait(3) --change just there to avoid infinite loop break end -- While True Do End
All the variables check out in both, idk just how to add them up
This is straight from Roblox Wiki
"UDim2 + UDim2 returns UDim2 with each component added individually"
Help?