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How to detect error from a teleportation to a full server?

Asked by 7 years ago
Edited 7 years ago

I have been recently looking into how to detect if a player can not join a friend's full server. What I would normally see is that if a player tries joining a friend's full server, then the program would just stop without sending an error message.

I have two possible methods. One involves the usage of HttpService to detect if the server is full, although, I am not familiar with the usage of the HttpService and would prefer a different method. The other method is by using a pcall to detect the any errors beforehand, although I doubt there will be any.

Any suggestion would be appreciated. Thanks in Advance.

1
One way to use HttpService might be using your own database, but eh that's gonna be a hard thing to do. But it rocks once you got it working. NathanAdhitya 124 — 7y
0
Thanks for the suggestion. I am considering using a HttpService if there is absolutely no other possible method because, as you said, it will not be easy. WingedHorizen201 124 — 7y

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