Weapon = game.Lighting.Enfield script.Parent.MouseClick:connect(function(PlayerClicked) Weapon:clone().Parent = PlayerClicked.Backpack end) script.Parent.MouseClick:connect()
What do I add to the script that deletes the model after it has been clicked by a player?
You could simply move the weapon rather than cloning it:
Weapon.Parent = PlayerClicked.Backpack