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2

My explorer doesn't want to browse in DataModel? (game)

Asked by
ARTEK22 135
7 years ago
Edited 7 years ago

So, I wanted to make an explorer. It worked well at first, displayed all object in workspace.

I wanted to make a new button "View Children". I added a thingy into my refresh function which was called "searchinto". Instead of searching to workspace it would search to the variable. I (wow lots of I's) also tried making it so when the script starts it executes the function refresh using refresh(_, game) so it would search in game. It displayed 2 textboxes which were Workspace and Run Service, and displays the error on line 97 and 158: Error occured, no output from Lua.

Actually, when you explore in workspace, the script doesn't error and works fine.

-- variables
local me = game.Players.LocalPlayer

minecraftsoftonic = game
-- Create ScreenGui
local screenGui = Instance.new("ScreenGui")
screenGui.Parent = me.PlayerGui

-- Create ScrollingFrame
local scrollingFrame = Instance.new("ScrollingFrame")
scrollingFrame.Position = UDim2.new(0.2, 0, 0.1, 0)
scrollingFrame.Size = UDim2.new(0, 200, 0, 300)
scrollingFrame.CanvasSize = UDim2.new(0, 200, 2, 0)
scrollingFrame.BackgroundColor3 = BrickColor.Blue().Color
scrollingFrame.Parent = screenGui
scrollingFrame.ScrollingEnabled = true
scrollingFrame.Active = true
scrollingFrame.Draggable = true
scrollingFrame.ScrollBarThickness = 12

-- Create SearchBar

local s = Instance.new("TextBox", scrollingFrame)
s.BackgroundColor3 = BrickColor.White().Color
s.TextColor3 = BrickColor.Black().Color
s.Size = UDim2.new(0,125, 0,50)
s.Text = "Search"
s.TextScaled = true
s.Position = UDim2.new(0,0, 0,0)

function refresh(word, tosearch)
        if not tosearch then
            tosearch = minecraftsoftonic
        end
        if word then
            for i,v in pairs(scrollingFrame:GetChildren()) do
                if v.Name == "Object" then v:Destroy() end
            end
            local i = 1
            for index,v in pairs(tosearch:GetChildren()) do
                if string.lower(v.Name):match(word) then
                    local txtbutton = Instance.new("TextButton", scrollingFrame)
                    txtbutton.Position = UDim2.new(0,0, 0,50 * i)
                    txtbutton.Text = v.Name
                    txtbutton.Name = "Object"
                    txtbutton.Size = UDim2.new(0,200, 0,50)
                    txtbutton.MouseButton1Down:connect(function()
                        local frame = Instance.new("Frame", screenGui)
                        frame.Active = true
                        frame.Draggable = true
                        frame.BackgroundColor3 = BrickColor.Blue().Color
                        frame.Position = UDim2.new(0,500, 0,100)
                        frame.Size = UDim2.new(0,250, 0, 250)

                        local n = Instance.new("TextButton", frame)
                        n.BackgroundTransparency = 1
                        n.TextColor3 = BrickColor.White().Color
                        n.Size = UDim2.new(0,125, 0,25)
                        n.Text = v.Name
                        n.TextScaled = true
                        n.Position = UDim2.new(0,62.5, 0,0)

                        local x = Instance.new("TextButton", frame)
                        x.BackgroundColor3 = BrickColor.Red().Color
                        x.TextColor3 = BrickColor.White().Color
                        x.Size = UDim2.new(0,25, 0,25)
                        x.Text = "X"
                        x.TextScaled = true
                        x.Position = UDim2.new(0,225, 0,0)
                        x.MouseButton1Down:connect(function()
                            frame:Destroy()
                        end)

                        local rb = Instance.new("TextButton", frame)
                        rb.BackgroundColor3 = BrickColor.Black().Color
                        rb.TextColor3 = BrickColor.White().Color
                        rb.Size = UDim2.new(0,100, 0,50)
                        rb.Text = "Destroy()"
                        rb.TextScaled = true
                        rb.Position = UDim2.new(0,75, 0,150)
                        rb.MouseButton1Down:connect(function()
                            v:Destroy()
                            frame:Destroy()
                            refresh()
                        end)
                    end)
                    local i = i + 1
                else

                end
                scrollingFrame.CanvasSize = UDim2.new(0, 200, 2, 0) + UDim2.new(0,0, 0,50 * i)
            end 
        else
            for i,v in pairs(scrollingFrame:GetChildren()) do
                if v.Name == "Object" then v:Destroy() end
            end
            local i = 0
            for i,v in pairs(tosearch:GetChildren()) do
                local txtbutton = Instance.new("TextButton", scrollingFrame)
                txtbutton.Position = UDim2.new(0,0, 0,50 * i)
                txtbutton.Text = v.Name
                txtbutton.Name = "Object"
                local i = i + 1
                txtbutton.Size = UDim2.new(0,200, 0,50)
                txtbutton.MouseButton1Down:connect(function()
                    local frame = Instance.new("Frame", screenGui)
                    frame.Active = true
                    frame.Draggable = true
                    frame.BackgroundColor3 = BrickColor.Blue().Color
                    frame.Position = UDim2.new(0,500, 0,100)
                    frame.Size = UDim2.new(0,250, 0, 250)

                    local n = Instance.new("TextButton", frame)
                    n.BackgroundTransparency = 1
                    n.TextColor3 = BrickColor.White().Color
                    n.Size = UDim2.new(0,125, 0,25)
                    n.Text = v.Name
                    n.TextScaled = true
                    n.Position = UDim2.new(0,62.5, 0,0)

                    local x = Instance.new("TextButton", frame)
                    x.BackgroundColor3 = BrickColor.Red().Color
                    x.TextColor3 = BrickColor.White().Color
                    x.Size = UDim2.new(0,25, 0,25)
                    x.Text = "X"
                    x.TextScaled = true
                    x.Position = UDim2.new(0,225, 0,0)
                    x.MouseButton1Down:connect(function()
                        frame:Destroy()
                    end)

                    local rb = Instance.new("TextButton", frame)
                    rb.BackgroundColor3 = BrickColor.Black().Color
                    rb.TextColor3 = BrickColor.White().Color
                    rb.Size = UDim2.new(0,100, 0,50)
                    rb.Text = "Destroy()"
                    rb.TextScaled = true
                    rb.Position = UDim2.new(0,75, 0,150)
                    rb.MouseButton1Down:connect(function()
                        v:Destroy()
                        frame:Destroy()
                        refresh()
                    end)
                end)
            end
            scrollingFrame.CanvasSize = UDim2.new(0, 200, 2, 0) + UDim2.new(0,0, 0,50 * i)
        end
end

local g = Instance.new("TextButton", scrollingFrame)
g.BackgroundColor3 = BrickColor.Green().Color
g.TextColor3 = BrickColor.White().Color
g.Size = UDim2.new(0,50, 0,50)
g.Text = "Go!"
g.TextScaled = true
g.Position = UDim2.new(0,125, 0,0)
g.MouseButton1Down:connect(function()
    refresh(s.Text)
end)


refresh(_, game)

me.Chatted:connect(function(msg)
    if string.lower(msg) == "refresh" or string.lower(msg) == "ref" then
        refresh()
    end
end)


1 answer

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1
Answered by 6 years ago
Edited 6 years ago

This is a year old but I'm going to answer it so that it's not in the "unanswered" section and so people looking up a similar question can see an answer.

(Getting my information from this Devforum post.)

There are services that Roblox doesn't want you to use, direct children of the DataModel, and they are RobloxLocked. Attempting to index these values will error. You can stop this by using pcall() to check for errors when you attempt to index it. Example code:

local function checkRobloxLocked(object)
    local success = pcall(function()
        local x = object.ClassName
    end)
    return not success -- return whether you could check classname
end

You can call this function on an object to check if it's RobloxLocked before attempting to index it and thus avoiding errors.

1
haven't logged on this acc for a while but thanks ARTEK22 135 — 6y
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