user = game.Players.LocalPlayer players = game.Players:GetChildren() local sound = Instance.new("Sound",workspace) sound.SoundId = "http://www.roblox.com/asset?id=276146955" sound.Volume = 10 sound.Pitch = 1 sound:Play() wait(2.1) for i,v in pairs(players) do if v:IsA("Player") then if v.Name ~= user.Name then char = v.Character for i,v in pairs(char:GetChildren()) do if v:IsA("Part") and v.Name ~= "HumanoidRootPart" then v.Anchored = true end end end end end for i = 1,25 do game.Lighting.TimeOfDay = 8 wait() game.Lighting.TimeOfDay = 0 wait() end game.Lighting.TimeOfDay = 0 wait(9) for i,v in pairs(players) do if v:IsA("Player") then if v.Name ~= user.Name then char = v.Character for i,v in pairs(char:GetChildren()) do if v:IsA("Part") and v.Name ~= "HumanoidRootPart" then v.Anchored = false end end end end end game.Lighting.TimeOfDay = 13
this is the script where u dont have to press a key and it executes automatically
it changes it to night and then it goes back to day
but with this one it stop times and everyone cant move, then after the wait is up everyone can move but the timeofday doesnt go back to day
function onKeyPress(actionName, userInputState, inputObject) user = game.Players.LocalPlayer players = game.Players:GetChildren() local sound = Instance.new("Sound",workspace) sound.SoundId = "http://www.roblox.com/asset?id=276146955" sound.Volume = 10 sound.Pitch = 1 sound:Play() wait(2.1) for i,v in pairs(players) do if v:IsA("Player") then if v.Name ~= user.Name then char = v.Character for i,v in pairs(char:GetChildren()) do if v:IsA("Part") and v.Name ~= "HumanoidRootPart" then v.Anchored = true end end end end end for i = 1,25 do game.Lighting.TimeOfDay = 8 wait() game.Lighting.TimeOfDay = 0 wait() end game.Lighting.TimeOfDay = 0 wait(9) for i,v in pairs(players) do if v:IsA("Player") then if v.Name ~= user.Name then char = v.Character for i,v in pairs(char:GetChildren()) do if v:IsA("Part") and v.Name ~= "HumanoidRootPart" then v.Anchored = false end end end end end end game.Lighting.TimeOfDay = 13 game.ContextActionService:BindAction("keyPress", onKeyPress, false, Enum.KeyCode.P)
help?