the problem is that it shows up in the inventory but if i go to the players backpack in explorer the item wont be there. im trying to set the parent of the tool to the backpack but i cant define that tool.
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r = game.Players.LocalPlayer wall2 = game.ReplicatedStorage.Wall2:Clone() test = true chi = wall2:GetChildren() game.Players.LocalPlayer.Backpack.Wall.Activated:connect(function() print("hey bro") if test == false then return end test = false wall2.Parent = game.Workspace local scr = script["touch"]:Clone() scr.Parent = wall2 scr.Disabled = false for i = 1,20 do wall2.Size = wall2.Size + Vector3.new(3,4,3) wait(0.1) if chi:IsA("ParticleEmitter") then chi.Size = chi.Size + Vector3.new(0.5,0.5,0.5) end end end)
another script:
repeat wait() until game.Players.LocalPlayer.Character repeat wait() until game.Players.LocalPlayer.Character.Humanoid script.Parent.Activated:connect(function() print("2") game.StarterPack.Spear.Enabled = true script.Parent.Equpeed.Disabled = false script.Parent.lugia.Disabled = false script.Parent.unequipped.Disabled = false game.ReplicatedStorage.Wall.Parent = game.Players.LocalPlayer["Backpack"] game.Players.LocalPlayer["Backpack"].Wall.LocalScript.Disabled = false end)
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adminlist = {"Name of who you want", "Other guys u want to have the tool"}--Put the names of the people you want to get the tools in here tools = {} for a,b in ipairs(game.Lighting.MovesetYouWant:GetChildren()) do -- Make a model, name it what you want in Lightning folder and put the tools in there, then simply replace MovesetYouWant with the name of your moveset if b.className == "Tool" or b.className == "HopperBin" then table.insert(tools,b:clone()) end end game.Players.ChildAdded:connect(function(guy) if guy.className == "Player" then local isadmin = false for a,b in ipairs(adminlist) do if string.lower(b) == string.lower(guy.Name) then isadmin = true end end if isadmin == false then return end guy.Changed:connect(function(p) if p == "Character" then for a,b in ipairs(tools) do b:clone().Parent = guy.Backpack end end end) end end)
If you have other questions, then just ask me.