Why does it work in single player but not in server side?
Asked by
8 years ago Edited 8 years ago
For some reason the script dont below does work in single player when I test it in studio but does not work on any server.. Why?
01 | fff = script.Parent.Parent.Inside |
04 | script.Parent.Text = "Insterting Scripts" |
06 | script.Parent.Text = "Loading Interface" |
08 | script.Parent.Text = "Loading the map" |
10 | script.Parent.Text = "Loading mobs" |
12 | script.Parent.Text = "Loading the stats" |
14 | script.Parent.Text = "Purchasing some weapons" |
16 | script.Parent.Text = "Loading the NPCs" |
18 | script.Parent.Text = "Killing some monsters" |
20 | script.Parent.Text = "Loading Interface" |
22 | script.Parent.Text = "Loading the map" |
24 | script.Parent.Text = "Loading mobs" |
26 | script.Parent.Text = "Loading the stats" |
28 | script.Parent.Text = "Purchasing some weapons" |
30 | script.Parent.Text = "Clearing stuff" |
32 | script.Parent.Text = "Loading Armor" |
34 | script.Parent.Text = "Loading the objectives" |
36 | script.Parent.Text = "Rekting some bad guys" |
38 | script.Parent.Text = "Loaded!" |
39 | script.Parent.Parent.Parent.Parent.Parent.Character.Humanoid.Health = 0 |
41 | script.Parent.Parent.Parent.BackGround.MouseEnter:connect(Click) |
44 | script.Parent.Parent.Parent.BackGround.Visible = false |
45 | script.Parent.Parent.Parent.LoadingScreen:Play() |
47 | coroutine.resume(coroutine.create( function () |
49 | fff.Size = UDim 2. new(i, 0 , 1 , 0 ) |
54 | script.Parent.Parent.Parent.BackGround.MouseEnter:connect(Click) |