Hey, Mushr0om :D
It would not work for a couple of reasons:
*Character is not a valid member of Players, it's a valid member of A player.
*That is not how you index v in an in pairs for loop
*You forgot "do" in your for loop
Here's a revised version:
1 | for k,v in pairs (game.Players:GetPlayers ()) do |
2 | v.Character.Torso.BodyVelocity.maxForce = Vector 3. new ( 0 , 15000 , 0 ) |
3 | v.Character.Torso.BodyPosition = Vector 3. new ( 0 , 5 , 0 ) |
This may not work because of line 4. It seems there's a value inside BodyPosition to do it, but I'm not an expert on BodyObjects either, so I wouldn't know it.