I want to change the name of the part the player specifies in a textbox.
Say the user input tells me the part is at:
game.Workspace.Part
What I want to do is add .Name
at the end.
I've tried:
script.Parent.Text.Name --didn't work, like I thought. ab = script.Parent.Text.. '.Name' --didn't work, however printing it resulted in the right path.
I'm not sure exactly what to do or how to do this.
Actually, if the player tells you its game.Workspace.Part, then that's exactly what it is - game.Workspace.Part.Name that you want to set. Correct?
You can set many properties with an equal sign. Just format it like this:
game.Workspace.Part.Name = "hi"
Of course, there are many read-only properties, but the name is modifiable.
I remember you from my other post a few years ago, just now, had to read the question 3 times to get what you were saying, I'm assuming you want either the full name, or the string path or the object.
1)
local str = loadstring('return '..script.Parent.Text..".Name")()
this will run the stuff in loadstring and return will give "str" the value of the loadstring
which means if script.Parent.Text was "workspace.Part" and I added .Name, it will be workspace.Part.Name, when returned str will be workspace.Part.Name.
2)
local str = loadstring('return '..script.Parent.Text..":GetFullName()")
Which returns the full name.
3)
local str = loadstring('return workspace:FindFirstChild('..script.Parent.Text..")")
In which the returned value is the object