Before everyone freaks out, Im new, Deal with it Controls
local player = game.Players.LocalPlayer local gyro = nil local mouse = player:GetMouse() mouse.TargetFilter = game.Workspace.Level local runService = game:GetService('RunService') local character = player.Character or player.CharacterAdded:wait() local function onCharacterAdded(character) local head = character:WaitForChild('Head') gyro = Instance.new('BodyGyro') gyro.P = 50000 gyro.MaxTorque = Vector3.new(0, 10000, 0) gyro.Parent = head local humanoid = character:WaitForChild('Humanoid') humanoid:SetStateEnabled(Enum.HumanoidStateType.Jumping, false) humanoid:SetStateEnabled(Enum.HumanoidStateType.Climbing, true) end local function isnan(x) return x ~= x end local function onRenderStep() if gyro then local mouseHit = mouse.Hit.p if not (isnan(mouseHit.X) or isnan(mouseHit.Y) or isnan(mouseHit.Z)) then gyro.CFrame = CFrame.new(character.Head.Position, mouseHit) end end end while not player.Character do wait() end onCharacterAdded(player.Character) player.CharacterAdded:connect(onCharacterAdded) runService:BindToRenderStep('TrackMouse', Enum.RenderPriority.Input.Value, onRenderStep)
Flying
local player = game.Players.LocalPlayer local camera = script.Parent.Camera local controls = script.Parent.Controls walking = true climbing = true number = script.Parent.Camera.di wait(1) print("beep") wait(1) print("beep") wait(1) print("beep") wait(1) print("beep") wait(1) print("beep") walking = false climbing = false player.AutoJumpEnabled = false if walking == false then if climbing == false then player.CameraMode = Enum.CameraMode.LockFirstPerson print('done') number.Value = 0 end else player.CameraMode = Enum.CameraMode.Classic number.Value = 40 end
camera
x = script.Fov.Value localy = script.di.Value local offset = Vector3.new(y,y,y) local fieldOfView = x local player = game.Players.LocalPlayer local character = player.Character or player.CharacterAdded:wait() local camera = game.Workspace.CurrentCamera local runService = game:GetService('RunService') camera.FieldOfView = fieldOfView local function onRenderStep() local playerPosition = character.Head.Position local cameraPosition = playerPosition + offset camera.CoordinateFrame = CFrame.new(cameraPosition, playerPosition) end y.Changed:connect(function(NewValue) end) local playerPosition = character.Head.Position local cameraPosition = playerPosition + offset camera.CoordinateFrame = CFrame.new(cameraPosition, playerPosition) end runService:BindToRenderStep('Camera', Enum.RenderPriority.Camera.Value, onRenderStep)
It would help if you said what is wrong. Like paste the error or something