I figured out a way to make a character change to a fully rigged character, atleast in my head I did. So it would move the group StarterCharacter into the StarterPlayer folder. Once its moved the player should transform?
My question is, is it possible to move things like that around in the workplace using a script?
Could I move something to the StarterPlayer and on death remove it?
Just write objectname.Parent = StarterPlayer and then write an onDeath function and then object:Destroy(). I wont do the whole thing for you but that should solve your problem