The door is supposed to only open when the keycard touches, but it's also opening with a player's arm. How do I stop this? Here is the script:
--<tkcmdr>-- local door = script.Parent local bool = true local bool2 = true local clearance = { ["Omni"] = true, ["MTF"] = true, ["L5"] = true, ["L4"] = true, ["L3"] = true, ["L2"] = true, ["L1"] = false, } function openDoor() script.Parent.DoorOpen:play() for i = 1,(door.Size.z / 0.30) do wait() door.CFrame = door.CFrame - (door.CFrame.lookVector * 0.30) end wait(3) script.Parent.DoorClose:play() for i = 1,(door.Size.z / 0.30) do wait() door.CFrame = door.CFrame + (door.CFrame.lookVector * 0.30) end end script.Parent.Parent.KeycardReader1.touched:connect(function(touch) if touch.Name == "Handle" and clearance[touch.Parent.Name] and bool then bool = false script.Parent.AccessGranted:play() script.Parent.Parent.Light1.brickColor = BrickColor.new("Bright green") script.Parent.Parent.Light2.brickColor = BrickColor.new("Bright green") openDoor() wait(1) script.Parent.Parent.Light1.brickColor = BrickColor.new("Bright red") script.Parent.Parent.Light2.brickColor = BrickColor.new("Bright red") bool = true elseif touch.Name == "Handle" and not clearance[touch.Parent.Name] and bool2 then bool2 = false script.Parent.AccessDenied:play() wait(1) bool2 = true end end) script.Parent.Parent.KeycardReader2.touched:connect(function(touch) if touch.Name == "Handle" and clearance[touch.Parent.Name] and bool then bool = false script.Parent.AccessGranted:play() script.Parent.Parent.Light1.brickColor = BrickColor.new("Bright green") script.Parent.Parent.Light2.brickColor = BrickColor.new("Bright green") openDoor() wait(1) script.Parent.Parent.Light1.brickColor = BrickColor.new("Bright red") script.Parent.Parent.Light2.brickColor = BrickColor.new("Bright red") bool = true elseif touch.Name == "Handle" and not clearance[touch.Parent.Name] and bool2 then bool2 = false script.Parent.AccessDenied:play() wait(1) bool2 = true end end)
Your keycard script doesn't seem to have any problems, and because of that I will assume that the reason you think your keycard is opening to peoples arms is because the keycard is actually bigger than you think. I would suggest resizing the Handle part in the keycard to something smaller than what it is and then giving it another shot.