If you know one thing about radial UIs, they are GUIs that go around a circle as their center point. This fancy effect is really nice and I have seen it replicated on ROBLOX. I do not know how to acheive this in a scalable fashion though.
I am struggling with the concept of how I would design the code. For example, to make a scalable datastore system you would need to split its important features into parts. Then determine whether to make it a function, module, or block of code. Then you would need to code it after organizing this structure.
I am struggling of knowing how to organize the concepts. Should I have the equation of a circle and base my GUI around that? Do I require any ROBLOX objects like constraints to assist me?
Thoughts?
There is actually a wiki article on this: http://wiki.roblox.com/index.php?title=Radial_Menu
It is for Gamepads and the code is kinda shotty, but just use it like a tutorial rather than just copy and pasting the code.