I have a grouped everything together. I also referenced this video: https://www.youtube.com/watch?v=ZnBz_kbSnm8&index=45&list=WL&t=1115s
-Automatic Door, Script, -Door1, Frame, Frame, Frame, Frame, Glass, -Door2, Frame, Frame, Frame, Frame, Glass, Frame (x11), Glass (x3), Sensor,
Script:
door1 = script.Parent.Door1 door2 = script.Parent.Door2 doorClosed = true script.Parent.Sensor.Touched:connect(function(hit) local h = hit.Parent:FindFirstChild("Humanoid") if h then if doorClosed then doorClosed = false for i = 1,30.3 do door1.CFrame = CFrame.new(door1.Position + Vector3.new(0,0,0.3)) door2.CFrame = CFrame.new(door2.Position + Vector3.new(0,0,-0.3)) wait() end wait(0.3) for i = 1,30.3 do door1.CFrame = CFrame.new(door1.Position + Vector3.new(0,0,-0.3)) door2.CFrame = CFrame.new(door2.Position + Vector3.new(0,0,0.3)) wait() end doorClosed = true end end end)
Please help me, thank you.
First off, output is the information that the program processes and sends out. Print() is the easiest and simplest output function.
The easiest way to make a sliding door is not with CFrame, but with a PrismaticConstraint. Simply attach one attachment to the door, and one to the wall it is sliding from, and put a PrismaticConstraint in between. Then, change the ActuatorType to Servo, mess around with the settings a bit until you get what you like, change the TargetPosition to 0, and put the following code in your script:
door1 = script.Parent.Door1 prismatic1 = door1.PrismaticConstraint door2 = script.Parent.Door2 prismatic2 = door2.PrismaticConstraint --Assuming that you already have the PrismaticConstraints installed correctly, that is... doorClosed = true script.Parent.Sensor.Touched:connect(function(hit) local h = hit.Parent:FindFirstChild("Humanoid") if h and doorClosed then doorClosed = false prismatic1.TargetPosition = 45 --or whatever you want prismatic2.TargetPosition = 45 wait() --however long it takes for your doors to open prismatic1.TargetPosition = 0 prismatic2.TargetPosition = 0 wait() --the same amount of time doorClosed = true end end)
See how much cleaner that looks using a Constraint instead of a CFrame?