I would like a door that looks if you have one of the 3 options. If you have the gamepass, or if you are a high rank in the group, or if you are on the exception list, it won't respawn you. I would like that script because I tried to make one but I failed each times. I do not want the door to kill, I just want it to respawn the player.
So if you do own the gamepass, it let pass you.
If you are a high rank in the group, it let pass you.
If you are on the Exception List, it let pass you.
-><- If none of the options above are true, you get RESPAWNED You need to get at least one option right to pass.
Exceptions = {} ItemId = 0 Door = script.Parent A = false Open = true function CheckExceptions(name) for i = 1,#Exceptions do if (string.upper(name) == string.upper(Exceptions[i])) then return true end end return false end function Touched(Part) local Human = Part.Parent:findFirstChild("Humanoid") if A then return end A = true if Part.Parent then p=game.Players:getPlayerFromCharacter(Part.Parent) if p then if p:GetRankInGroup(0000000) >= 200 and p:GetRankInGroup(0000000) <= 255 or (CheckExceptions(Human.Parent.Name))then else Open = false wait(0.1) end end end end A = false function Touched(Part) local human = Part.Parent:findFirstChild("Humanoid") if A then return end A = true if Part.Parent then p=game.Players:getPlayerFromCharacter(Part.Parent) if p then if game:getService"BadgeService":UserHasBadge(p.userId,ItemId)then else wait(0.1) end end end end A = false if Open == false then Part.Parent:breakJoints() Open = true end Door.Touched:connect(Touched)
Not a request site but
----------------------------------------------------------------------------------------------- ItemID = 170818217 -- The ID of the Gamepass/T-Shirt. OpenTime = 1 -- The time the door is open for. OpenTrans = 0.5 -- The transparency of the door when it is open. CloseTrans = 0 -- The transparency of the door when it is closed. BuyGUI = true -- Set to false to stop the BuyGUI appearing. teleport = true-- Set to false to stop players being killed when they touch it. ----------------------------------------------------------------------------------------------- Door = script.Parent Serv = game:GetService("BadgeService") MServ = game:GetService("MarketplaceService") if not _G.Players then _G.Players = {[ItemID] = {}} elseif not _G.Players[ItemID] then _G.Players[ItemID] = {} end Table = _G.Players[ItemID] function CheckPlayer(player2) for i = 1,#Table do if Table[i] == player2 then return true end end return false end spawn=game.Workspace:FindFirstChild("Spawnpoint") Door.Touched:connect(function(hit) if game.Players:GetPlayerFromCharacter(hit.Parent) then player = game.Players:GetPlayerFromCharacter(hit.Parent) if Serv:UserHasBadge(player.userId,ItemID) or CheckPlayer(player) then Door.CanCollide = false Door.Transparency = OpenTrans wait(OpenTime) Door.CanCollide = true Door.Transparency = CloseTrans else Door.CanCollide = true Door.Transparency = CloseTrans if BuyGUI == true then MServ:PromptPurchase(player,ItemID) h = player.Character:FindFirstChild("Humanoid") if h then h.WalkSpeed = 0 end local con con = MServ.PromptPurchaseFinished:connect(function(ply,asset,purch) if ply == player and asset == ItemID then con:disconnect() if purch then if h then h.WalkSpeed = 16 end table.insert(Table,player) elseif KillOnTouch == true then Door.CanCollide = true Door.Transparency = CloseTrans player.Character:BreakJoints() end end end) elseif teleport == true then hit.CFrame=CFrame.new(spawn.Position.x, spawn.Position.y, spawn.Position.z) end end end end)